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Case study

EcoTrip.

A bee-led travel companion that nudges greener trips and rewards better choices.

EcoTrip — hero
Year
2024
Type
Mobile app
Role
Solo design
Timeline
6 weeks
Tools
Figma · FigJam · paper

The problem

Sustainable travel apps either guilt-trip or feel performative.

The outcome

Course critique selected the rewards model as the standout.

Highlights

  • EcoTrip — Onboarding — setting the posture before the first trip

    Onboarding — setting the posture before the first trip

  • EcoTrip — Start — explore others' trips or build your own

    Start — explore others' trips or build your own

  • EcoTrip — Explore — filter trips by preference and sustainability

    Explore — filter trips by preference and sustainability

  • EcoTrip — Community — see what others did, and how it scored

    Community — see what others did, and how it scored

The problem.

Travel apps that push 'green' choices either moralise or feel like a sticker. I wanted a different tone — collective progress over individual sacrifice. Bees became the metaphor: a hive working together, small contributions visible at scale. This was a concept piece — the brief was a credible model, two personas, and an identity that didn't fall into the eco-green or SaaS-clean defaults. Production UI fidelity was deliberately out of scope.

The approach.

  • Step 01

    Designing for the activist.

    Jane optimises every choice for footprint.

    Jane — Edinburgh, lower budget, climate activist. Her mindset: reduce carbon at every step, even at the expense of comfort or the trip itself. Her journey told me where friction needed to live (on the unsustainable options) and where it had to disappear (on the sustainable ones).

    EcoTrip — Designing for the activist.
  • Step 02

    Designing for the casual.

    John wants peripheral awareness, not a lecture.

    John — 43, bigger trips abroad, integrated payments, minimal customisation. He'll reduce his footprint where it doesn't take too much from the journey, and is willing to pay more rather than sacrifice convenience. His journey set the ceiling on friction: surface the green option, never block the path.

    EcoTrip — Designing for the casual.
  • Step 03

    Neither SaaS-plain nor eco-green.

    The visual category was a trap.

    Travel apps default to SaaS-clean white and blue. Environmental apps default to green — virtue signalled at the palette level. Both felt off. The bees came out of that: warm, collective, focused on the hive's progress rather than any one person's halo. Honey gold and earthy tones replaced the predictable green; a rounded display family replaced corporate sans.

    EcoTrip — Neither SaaS-plain nor eco-green.

Reward without moralising.

The solution.

EcoTrip — Onboarding — setting the posture before the first trip
Onboarding — setting the posture before the first trip
EcoTrip — Start — explore others' trips or build your own
Start — explore others' trips or build your own
EcoTrip — Explore — filter trips by preference and sustainability
Explore — filter trips by preference and sustainability
EcoTrip — Community — see what others did, and how it scored
Community — see what others did, and how it scored
EcoTrip — Create — destination, transport, stay, activities
Create — destination, transport, stay, activities
EcoTrip — Profile — impact surfaced ahead of stats
Profile — impact surfaced ahead of stats

The outcome.

6 weeks

Concept to high-fi

The course critique selected EcoTrip's rewards model as its standout. Peers noted it managed to motivate without feeling preachy — the tonal goal worked.

3

Concept directions tested

What I’d do differently

The bee theme is strong but might alienate users who don't connect with it — I'd test a more neutral identity in parallel to compare adoption. The screens stop at concept fidelity too: a next pass would tighten interaction states, motion, and the visual hierarchy on the denser flows like Create and Profile.

Next case study

Teem.